{ config, ... }: { # include hyprland configs home.file.".config/hypr/window_rules.conf".text = '' # master section master { new_is_master = true } # window rules windowrule = float, confirm|confirmreset windowrule = float, dialog|download windowrule = float, error|eog windowrule = float, file-roller|file_progress windowrule = float, Lxappearance|notification windowrule = float, splash windowrule = float, title:branchdialog windowrule = float, title:Nextcloud # alacritty windowrulev2 = float, class:(scratchbox) windowrulev2 = size 1200 800, class:(scratchbox) windowrulev2 = move center, class:(scratchbox) # blueman windowrulev2 = float, class:(blueman-manager), title:(Bluetooth Devices) windowrulev2 = size 1000 800, class:(blueman-manager), title:(Bluetooth Devices) windowrulev2 = move center, class:(blueman-manager), title:(Bluetooth Devices) # clipse windowrulev2 = float, class:(clipse) windowrulev2 = size 1000 800, class:(clipse) windowrulev2 = move center, class:(clipse) # save as windowrulev2 = float, title:(Save As) windowrulev2 = size 1000 800, title:(Save As) windowrulev2 = move center, title:(Save As) # open file windowrulev2 = float, title:(Open File) windowrulev2 = size 1000 800, title:(Open File) windowrulev2 = move center, title:(Open File) # add folder to workspace windowrulev2 = float, title:(Add Folder to Workspace) windowrulev2 = size 1000 800, title:(Add Folder to Workspace) windowrulev2 = move center, title:(Add Folder to Workspace) # network manager tui windowrulev2 = float, class:(nmtui), title:(Alacritty) windowrulev2 = size 1180 792, class:(nmtui), title:(Alacritty) windowrulev2 = move center, class:(nmtui), title:(Alacritty) # nos teletekst windowrulev2 = float, class:(nostt), title:(Alacritty) windowrulev2 = size 455 660, class:(nostt), title:(Alacritty) windowrulev2 = move center, class:(nostt), title:(Alacritty) # satty windowrulev2 = float, class:(com.gabm.satty), title:(satty) windowrulev2 = size 1400 900, class:(com.gabm.satty), title:(satty) windowrulev2 = move center, class:(com.gabm.satty), title:(satty) # solaar windowrulev2 = float, class:(solaar), title:(solaar) windowrulev2 = size 1000 800, class:(solaar), title:(solaar) windowrulev2 = move center, class:(solaar), title:(solaar) # trayscale windowrulev2 = float, class:(dev.deedles.Trayscale), title:(Trayscale) windowrulev2 = size 1000 800, class:(dev.deedles.Trayscale), title:(Trayscale) windowrulev2 = move center, class:(dev.deedles.Trayscale), title:(Trayscale) # volume control windowrulev2 = float, title:(Volume Control) windowrulev2 = size 1000 800, title:(Volume Control) windowrulev2 = move center, title:(Volume Control) # wofi windowrulev2 = forceinput, class:(wofi) windowrulev2 = windowdance, class:(wofi) windowrulev2 = stayfocused, class:(wofi) ''; }