[hyprland] code prettification

This commit is contained in:
Simon Cornet 2024-04-08 14:34:17 +02:00
parent 2d37ec0b9b
commit 38f99b1cc6

View File

@ -19,68 +19,68 @@
windowrule = float, title:Nextcloud
# alacritty
windowrulev2 = float, class:(scratchbox)
windowrulev2 = float, class:(scratchbox)
windowrulev2 = size 1200 800, class:(scratchbox)
windowrulev2 = move center, class:(scratchbox)
windowrulev2 = move center, class:(scratchbox)
# blueman
windowrulev2 = float, class:(blueman-manager), title:(Bluetooth Devices)
windowrulev2 = float, class:(blueman-manager), title:(Bluetooth Devices)
windowrulev2 = size 1000 800, class:(blueman-manager), title:(Bluetooth Devices)
windowrulev2 = move center, class:(blueman-manager), title:(Bluetooth Devices)
windowrulev2 = move center, class:(blueman-manager), title:(Bluetooth Devices)
# clipse
windowrulev2 = float, class:(clipse)
windowrulev2 = float, class:(clipse)
windowrulev2 = size 1000 800, class:(clipse)
windowrulev2 = move center, class:(clipse)
windowrulev2 = move center, class:(clipse)
# save as
windowrulev2 = float, title:(Save As)
windowrulev2 = float, title:(Save As)
windowrulev2 = size 1000 800, title:(Save As)
windowrulev2 = move center, title:(Save As)
windowrulev2 = move center, title:(Save As)
# open file
windowrulev2 = float, title:(Open File)
windowrulev2 = float, title:(Open File)
windowrulev2 = size 1000 800, title:(Open File)
windowrulev2 = move center, title:(Open File)
windowrulev2 = move center, title:(Open File)
# add folder to workspace
windowrulev2 = float, title:(Add Folder to Workspace)
windowrulev2 = float, title:(Add Folder to Workspace)
windowrulev2 = size 1000 800, title:(Add Folder to Workspace)
windowrulev2 = move center, title:(Add Folder to Workspace)
windowrulev2 = move center, title:(Add Folder to Workspace)
# network manager tui
windowrulev2 = float, class:(nmtui), title:(Alacritty)
windowrulev2 = float, class:(nmtui), title:(Alacritty)
windowrulev2 = size 1180 792, class:(nmtui), title:(Alacritty)
windowrulev2 = move center, class:(nmtui), title:(Alacritty)
windowrulev2 = move center, class:(nmtui), title:(Alacritty)
# nos teletekst
windowrulev2 = float, class:(nostt), title:(Alacritty)
windowrulev2 = size 455 660, class:(nostt), title:(Alacritty)
windowrulev2 = move center, class:(nostt), title:(Alacritty)
windowrulev2 = float, class:(nostt), title:(Alacritty)
windowrulev2 = size 455 660, class:(nostt), title:(Alacritty)
windowrulev2 = move center, class:(nostt), title:(Alacritty)
# satty
windowrulev2 = float, class:(com.gabm.satty), title:(satty)
windowrulev2 = size 85% 80%, class:(com.gabm.satty), title:(satty)
windowrulev2 = move center, class:(com.gabm.satty), title:(satty)
windowrulev2 = float, class:(com.gabm.satty), title:(satty)
windowrulev2 = size 1400 900, class:(com.gabm.satty), title:(satty)
windowrulev2 = move center, class:(com.gabm.satty), title:(satty)
# solaar
windowrulev2 = float, class:(solaar), title:(solaar)
windowrulev2 = float, class:(solaar), title:(solaar)
windowrulev2 = size 1000 800, class:(solaar), title:(solaar)
windowrulev2 = move center, class:(solaar), title:(solaar)
windowrulev2 = move center, class:(solaar), title:(solaar)
# trayscale
windowrulev2 = float, class:(dev.deedles.Trayscale), title:(Trayscale)
windowrulev2 = float, class:(dev.deedles.Trayscale), title:(Trayscale)
windowrulev2 = size 1000 800, class:(dev.deedles.Trayscale), title:(Trayscale)
windowrulev2 = move center, class:(dev.deedles.Trayscale), title:(Trayscale)
windowrulev2 = move center, class:(dev.deedles.Trayscale), title:(Trayscale)
# volume control
windowrulev2 = float, title:(Volume Control)
windowrulev2 = float, title:(Volume Control)
windowrulev2 = size 1000 800, title:(Volume Control)
windowrulev2 = move center, title:(Volume Control)
windowrulev2 = move center, title:(Volume Control)
# wofi
windowrulev2 = forceinput, class:(wofi)
windowrulev2 = windowdance,class:(wofi)
windowrulev2 = stayfocused,class:(wofi)
windowrulev2 = forceinput, class:(wofi)
windowrulev2 = windowdance, class:(wofi)
windowrulev2 = stayfocused, class:(wofi)
'';
}