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dotfiles-nix/nix/home/hyprland/hyprland-window_rules.nix

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{ config, ... }:
{
# include hyprland configs
home.file.".config/hypr/window_rules.conf".text = ''
# window rules
windowrule = float, confirm|confirmreset
windowrule = float, dialog|download
windowrule = float, error|eog
windowrule = float, file-roller|file_progress
windowrule = float, Lxappearance|notification
windowrule = float, splash
windowrule = float, title:branchdialog
windowrule = float, title:Nextcloud
# alacritty
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windowrulev2 = float, class:(scratchbox)
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windowrulev2 = size 1200 800, class:(scratchbox)
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windowrulev2 = move center, class:(scratchbox)
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# blueman
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windowrulev2 = float, class:(blueman-manager), title:(Bluetooth Devices)
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windowrulev2 = size 1000 800, class:(blueman-manager), title:(Bluetooth Devices)
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windowrulev2 = move center, class:(blueman-manager), title:(Bluetooth Devices)
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# clipse
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windowrulev2 = float, class:(clipse)
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windowrulev2 = size 1000 800, class:(clipse)
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windowrulev2 = move center, class:(clipse)
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# save as
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windowrulev2 = float, title:(Save As)
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windowrulev2 = size 1000 800, title:(Save As)
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windowrulev2 = move center, title:(Save As)
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# open file
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windowrulev2 = float, title:(Open File)
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windowrulev2 = size 1000 800, title:(Open File)
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windowrulev2 = move center, title:(Open File)
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# add folder to workspace
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windowrulev2 = float, title:(Add Folder to Workspace)
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windowrulev2 = size 1000 800, title:(Add Folder to Workspace)
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windowrulev2 = move center, title:(Add Folder to Workspace)
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# network manager tui
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windowrulev2 = float, class:(nmtui), title:(Alacritty)
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windowrulev2 = size 1180 792, class:(nmtui), title:(Alacritty)
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windowrulev2 = move center, class:(nmtui), title:(Alacritty)
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# nos teletekst
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windowrulev2 = float, class:(nostt), title:(Alacritty)
windowrulev2 = size 455 660, class:(nostt), title:(Alacritty)
windowrulev2 = move center, class:(nostt), title:(Alacritty)
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# satty
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windowrulev2 = float, class:(com.gabm.satty), title:(satty)
windowrulev2 = size 1400 900, class:(com.gabm.satty), title:(satty)
windowrulev2 = move center, class:(com.gabm.satty), title:(satty)
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# solaar
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windowrulev2 = float, class:(solaar), title:(solaar)
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windowrulev2 = size 1000 800, class:(solaar), title:(solaar)
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windowrulev2 = move center, class:(solaar), title:(solaar)
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# trayscale
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windowrulev2 = float, class:(dev.deedles.Trayscale), title:(Trayscale)
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windowrulev2 = size 1000 800, class:(dev.deedles.Trayscale), title:(Trayscale)
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windowrulev2 = move center, class:(dev.deedles.Trayscale), title:(Trayscale)
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# volume control
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windowrulev2 = float, title:(Volume Control)
windowrulev2 = size 1000 800, title:(Volume Control)
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windowrulev2 = move center, title:(Volume Control)
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# wofi
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windowrulev2 = forceinput, class:(wofi)
windowrulev2 = windowdance, class:(wofi)
windowrulev2 = stayfocused, class:(wofi)
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'';
}